Automatic STL Mesh-to-NURBS Surface Conversion — Quick Test and Code Integration Guide

1. Obtain the ResurfAutoNurbsLib.zip archive. If you do not have it, contact Mr. Li at +86 1995 1773 192 or email info@resurf3d.com.

2. Review the contents of ResurfAutoNurbsLib.zip. Extract the archive to obtain the following files:

The following files are required to integrate automatic STL mesh-to-NURBS surface conversion into a third-party system:

License activation utility: When deploying the component, use ResurfAutoNurbs.exe to activate ResurfAutoNurbs. The utility displays the following window:

Send your hardware code and username to info@resurf3d.com to obtain a license key.

Test program and sample data:

How do you test your own data with resurfautonurbsdemo.exe?

3. Review the contents of resurfAutoNurbsdemo_vs2019.zip. This archive contains a sample project demonstrating API usage. Extract it and open the project in Visual Studio 2019. The function testAutoNurbs(int type) demonstrates automatic STL mesh-to-NURBS surface conversion.

 

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